Pickleball Time Out Rules - Official USAPA Rulebook- 2018


10.A. Standard Time-Out. A player or team is entitled to two time-outs per 11- or 15-point game. For games to 21 points, each team is allowed three time-outs per game.

10.A.1. Each time-out period may last up to 1 minute.

10.A.2. Play must be resumed within 1 minute or when all players are ready to resume play,

whichever occurs first, unless another timeout is called by either side.

10.A.3. Time-outs may not be called once the referee has called the score and the server has begun the service motion or the ball is in play.

10.A.4. Additional time-outs for player hydration are not allowed. Exception: See 10.B.4.

10.A.5. There is no penalty for calling a time-out when none is available if all other time-out rules are complied with.

10.A.6. The referee will give the players a warning when there are 15 seconds remaining. At the

end of the time-out, the referee will call “time in”, and announce the score to begin the 10-

Second Rule even if all players are not on the court and/or not ready to play. If the server

does not serve within 10 seconds after the score is called, and no additional time-outs are

called or available, a fault will be called.

10.B. Medical Time-Out. If a player is accidentally injured during a match, that player may take a medical timeout. On-site medical staff should be summoned to assess the situation and render appropriate first aid. If blood is present, play may not resume until the bleeding has been controlled and any blood on clothing and the court has been cleaned up.

10.B.1. Medical personnel, or the tournament director if no medical personnel are present, must agree that there is a valid reason for a medical timeout to take place and that the player is not just

stalling to rest or recuperate.

10.B.1.a. If medical personnel, or the tournament director if no medical personnel are present, determine that there is a valid medical condition, then that player will be allowed no more

than 15 minutes for the medical timeout.

If the player cannot resume play after the 15-minute medical time-out period, the match shall be awarded to the opponents

10.B.1.b. If medical personnel, or the tournament director if no medical personnel are present, determine that there is not a valid medical condition, the player or team will be issued a technical warning. If a technical warning has already been issued, then a technical foul will be called. The medical time-out is still available.

10.B.2. A player may take only one medical time-out per match.

10.B.3. The time used must be continuous and may be up to 15 minutes. If less than 15 minutes is used, no additional medical time is available to the player during that match.

10.B.4. The tournament director may authorize referees to allow players to quickly drink

water or other hydration as long as it does not impact the flow of the game. During this time,

partner communication is not allowed.

10.C. Equipment Time-Outs. Players are expected to keep all apparel and equipment in good playable condition & are expected to use regular time-outs and time between games for adjustments and replacement of equipment. If a player or team is out of time-outs and

the referee determines that an equipment change or adjustment is necessary for fair and safe continuation of the match, the referee may award an equipment timeout

not to exceed 2 minutes.

10.D. Time Between Games. The period between each game in a match shall not exceed 2 min.

10.E. Time Between Matches. The minimum time between matches shall be 10 minutes. If all players are ready to play prior to 10 minutes, the match may be called early.

10.E.1. In a championship match with a tie-breaker match: If the winner of the losers bracket

defeats the winner of the winners bracket, then a tie-breaker match to 15 points must be

played. Maximum time between the championship match and the tie-breaker match

is 10 minutes. Rule 10.A.6 procedures will be followed to begin play for the tie-breaker


10.F. Suspended Games. A game suspended due to extenuating circumstances shall be resumed with the same server, score, and remaining time-outs as when interrupted.

10.G. Other Time-Out Rules: No time-outs may be taken before a match starts. A match begins when all players are present and the starting score is called. Failure to be present on time shall result in match forfeiture.